Bibliografía (22 obras)
Teaching the Game
2021
Handbook of Research on K-12 and Blended Learning (Second Edition)
2018
Society, Culture, and Technology
Using technology to enhance reading
2015
Using technology to enhance writing
2014
Exploring multimodal composition and digital writing
Handbook of research on K-12 online and blended learning
Exploring technology for writing and writing instruction
2013
Design, utilization, and analysis of simulations and game-based educational worlds
Preparing teachers to teach writing using technology
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 5, Issue2
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 5, Issue1
International Journal of Gaming and Computer-Mediated Simulations (Ijgcms) Issue 3
Interdisciplinary advancements in gaming, simulations and virtual environments
2012
International Journal of Gaming and Computer-Mediated Simulations, Issue 3
2011
Discoveries in gaming and computer-mediated simulations
International Journal of Gaming and Computer-Mediated Simulations, Issue 1
2009
International Journal of Gaming and Computer-Mediated Simulations, Issue 4
International Journal of Gaming and Computer-Mediated Simulations, Issue 2
Learning and teaching with electronic games
Handbook of research on effective electronic gaming in education
2008
Building electronic discussion forums to scaffold pre-service teacher learning
2002