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Artificial intelligence and literary creativity

Artificial intelligence and literary creativity

Selmer Bringsjord
1999
Páginas: 262
Género: Creation (Literary, artistic, etc.)

Descripción

"Computers can play superlative chess, diagnose disease, guide spacecraft, power robots that can deliver mail and (soon) clean houses, etcetera. But can computers originate anything? Can computers be genuinely creative? This is the toughest question those sanguine about Al face. This book reports on a multi-year attempt to engineer a blueprint (BRUTUS) for a computer system that can hold its own against literarily creative humans, and on the first incarnation of that blueprint (BRUTUS.1)."--Jacket.

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